On fxphd
Thursday, September 10, 2009 at 7:30PM While I’m loving fxphd it’s kind of irritating how each lesson is distinct; the content is magnificent but it almost feels like what you learn is wasted. It would make more sense to me if each subject worked towards completing a project over the 10 weeks of teaching, but that would require a far more significant investment by the already busy lecturers.
Nuke, tracking, and modelling are all *deep* subjects. I’ve enough of an overview now to understand how to comp and grade my output from Maya, but don’t think I’ll continue with the other topics next term. Nuke is something I get very excited about, to the detraction of the modelling and animation.
This is a little scattered, excuse me - I have homework to do. Screenshots etc. soon.
Update
Friday, August 7, 2009 at 8:32AM It’s been an interesting month. After the last batch of animation tests I lost a lot of momentum. The timing was all wrong, I wanted to do things I didn’t know how to, and I was just a bit “over” the piece. To get past the block I started looking for something new to do, and thought the conversation at the start of “When the whistle blows” (see below - NSFW) would be a neat little back and forth.
I started to flesh out the scene on paper, getting it to a point that it seemed to work and then realised … I had no idea how to build a set or props. It relied on a table and booth, some glasses, cigarettes etc.
Around this time the new Windows 7 box came together, i7 920 (OC’d), 6GB RAM, low-end video card (it was cheap and more than enough for where I am at the moment). I started learning how to model.
The more I use Maya the deeper the hole becomes. DVD’s are a fantastic way to learn but I needed something with more feedback.
Qantm offer an online diploma of screen and media (animation), but they’re currently using Max and won’t transition to Maya until next year.
I enrolled in fxphd. Smartest move. Ever.
In addition to more Maya than I can shake something at, I’m also learning tracking and compositing. It’s like Nirvana but without all that pesky enlightenment stuff.
The i7 box is plenty fast, and while I dearly love my Mac the Windows 7 thing seems stable and straight forward.
Updates to follow.
Vertex?
Saturday, June 27, 2009 at 5:01PM Whilst learning to animate is the primary focus of this whole exercise, I’d also like to be able to build things. A demo reel filled with nothing but Norman rigs would start to look a little like an Animation Mentor student showcase (The bitter snipe is only because I can’t bloody afford to join in myself). I’ve never really got NURBS, but polygon modeling was something that always made sense. Maya is good at both and I’ve developed a love for the damn package, despite the occasional beach balling lockup.
Glen pointed out Silo; a brilliant sub-d modeler for which he’s created a huge amount of tutorial content. The pro version does UV’s and has a topology tool, but the core version has everything I need and is only $79 USD.
It looked good, so gave the free trial a shot. There are some adjustments to be made on a Mac around navigation, but the keyboard and mouse can be completely remapped. In all, it’s a great little package and because the workflow and shortcuts are the same it doesn’t feel like I have to learn a whole new program.
No more video
Sunday, June 21, 2009 at 6:36PM At least, not until this thing is finished.
… after this one.
I’m wondering if a 6 frame run is too fast to read, or if I need to give it more screen time?


